Hey there!

I'm Riley Smith

I’m a Gameplay Developer and Software Engineer based in Seattle, WA.

My Career so far

Originally started in Game Development at two small companies then stepping into more traditional software for Boeing and in the Med-Tech space.

First job I had in the industry was developing a prototype for a VR project targeting Google Cardboard to translate children's books into experiences.

After that joined the Hiveswap: Act 1 development team helping bring the creative image of the game to the end goal. Supporting through bug fixes, designing and implementing key features to the user's journey.

Then stepping away from Game Development, I joined a team developing an application to teach flight mechanics correct procedures to maintain and service aircraft. Using Unity as the Front-End and C++ Simulation to process all the data. Worked on and release four separate projects to private clients and shareholders. As well as developed cloud based tools for user created lessons.

Finally landing a startup, Proprio Vision. Over two years I helped develop a Med-Tech device to assign spine surgeon to navigation patient's spine to improve clinical workflow and patient outcomes.

Unity3D
Coding
Agile Methodology
Critical Thinker
Source Control
Prototyping
Code Reviews
Unit Testing
Time Management
Software Architecture
Problem Solver
User Experience
Performance
Optimization
C#
C++
Jenkins
Estimation & Scoping